I don't want to demoralize but do you think it's over? This is generated by Hunyuan3d Image to 3D AI. What do we think about it?>>1009916 Dozens of issues visible without even looking under the hood/placing it into actual proper scene/animating it. 3D ai is made by jeets with no understanding of what an asset requires, they approach it with 2D ai mindset of "looks fine on my screen = good">>1009916 >>1009076 >>1009031 >>1006395>>1009916 Incorrect CAD inches for bootleg lego. It’s never going to make it. Chinese lego is better than this and they copied it without AI.>>1009917 >>1009920 You know that they will fix these issues eventually. Then what?>>1009922 I'll believe it when I see it>>1009922 Normal people cannot achieve correct calculations, a robot that does a crappy job of copying another person’s behavior isn’t going to change anything.if you make lame slop then, yea its over, or you can make something interesting that speaks to you and that you want to share>>1009927 Most people just want to make a flavor of the month cashgrab>>1009917 Go into sculpting, remesh, flatten, smooth, decimate, go into edit mode and manually fix minor issues + improve topology. Still 10x faster than doing it from scratch. >>1009916 > What do we think about it? If it's really good and easy to use I'm gonna use it. If I'm feeling there is something that I can't achieve this way or something I simply want to do myself I'm gonna do that myself. Honestly, I never did use AI for anything other than fixing my english atm, but I consider it's more fun to try to appreciate it rather than put yourself into a disadvantageous position by taking a religious stance how everything is only appropriate to do manually. The most important thing to understand is that there is no way back, this technology is here and it's only going to improve and next gen artists will be used to it it from their childhood. Okay, maybe most of them won't be artists anymore but rather "art directors". Whatever. If there's something this thing can't do, you can be special by doing it yourself, if you do something that it can do, you're just wasting your time (and it's fine if it's just for fun).>>1009935 Okay tell me how you are going to unfuck all of that, shitty messy model including arms and hands that are literally merged to the body, as well as crotch piece melded with legs (legos don't work like that retard), while also preserving uvs and textures. Faster than making from scratch, clueless dipshit>>1009935 "improve topology" if i was given that model i would just redo it overtop of itself, this might be a bad example but its fucking lego its like 10 minutes of poly-modeling not even youd want the edges to look good where the lock together>>1009937 By literally selecting faces in edit mode, pressing P - "Selection". Idk if it's news to you, but it preserves UVs and textures.>>1009938 > 10 minutes of poly-modeling Try doing the hand alone in 10 minutes.>>1009946 >cylinder >dupe, scale 10%, subtract boolean >sueface subdivide to round it out Literally 30s>>1009952 You couldn't even write the steps correctly, this means you'd really benefit from actually trying it.>>1009939 That’s Blender’s awful UV editing tool. It doesn’t follow standard procedures and will break when uploading to other sources. Stop use it.>>1009955 Ive done it before though>>1009946 >>1009952 Just create a tube primitive and delete the bottom polys, then cap the ends. Throw in a bevel for better edges, that's basically it. This shouldn't take more than a couple minutes max total for anyone.